Nowadays, digital modelling of physical humans and their behaviour has in many ways and application areas matured from research into industrial application. Nevertheless, a large potential for further development remains. With regard to human simulation, digital human models (DHM) have become commonly used tools in virtual prototyping and human-centred product design. They support human-in-the-loop (HITL) ergonomic evaluation of new product designs during the early design stages of a product, by means of modeling anthropometry, posture, forces, motion, muscular effort, or predicted discomfort. While DHM are currently still largely stand-alone applications, future DHM will be dominated by fully integrated CAE methods, realistic 3D design, and musculoskeletal and soft tissue modelling all the way down to the micro-scale molecular processes within single muscle fibres. Important aspects of current DHM research are functional analysis, model integration, and task simulation. Digital (“virtual”; “analytic”) humanoids provide streamlined and efficient support of product testing and verification, allowing for task-dependent performance and motion simulation. Beyond rigid body mechanics, soft tissue modeling will become a standard in future DHM. When addressing advanced issues beyond anthropometry and biomechanics in a holistic perspective, human mental modeling, behaviours, abilities, and skills must be considered in DHM. Recent projects have proposed a more comprehensive approach to human modelling by implementing perceptual, cognitive, and performance models, representing human behaviour on a non-physiologic level. Through integration of algorithms from the artificial intelligence domain, the vision of a virtual human will become reality.
Topics of interest include, but are not limited to, the following:
Model standards and protocols
Verification and validation of DHMs
Musculoskeletal human models
Motion capture and reconstruction
Posture and motion simulation
Mental/cognitive models and integrated models
Human functional data (e.g., joint maximum strength, joint range of motion)
Modeling for subjective responses (e.g., ingress/egress, seat comfort)
Musculoskeletal human models
Body part modeling (e.g., spine, pelvis, head, hand, foot..)
Modeling of responses to shock or impact or vibration
Musculoskeletal human models
Motion capture and reconstruction
Posture and motion simulation
Mental/cognitive models and integrated models
DHM in design for fragile categories of users
AAL, older, disables and other population
DHM in organization, design and management
DHM in Design, UX and usability
DHM to customise and personalise products
Virtual humans' appearance
DHM in Medicine and Health
DHM in Sports
DHM in Education
DHM and serious game applications
DHM and Digital Twin (DT) in industry 4.0
Human robots (cobots)
DHM for AR, VR in Metaverse Applications or Digital environments
DHM and wearables
DHM and exoskeletons
Clothing design and simulation using DHM
DHM in Automotive
DHM in Aerospace
DHM in Forensic